/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "ScriptPCH.h"
#include "ulduar.h"

enum Yells {
    SAY_AGGRO = -1603180,
    SAY_AGGRO_WITH_ELDER = -1603181,
    SAY_SLAY_1 = -1603182,
    SAY_SLAY_2 = -1603183,
    SAY_DEATH = -1603184,
    SAY_BERSERK = -1603185,
    SAY_SUMMON_CONSERVATOR = -1603186,
    SAY_SUMMON_TRIO = -1603187,
    SAY_SUMMON_LASHERS = -1603188,
    SAY_YS_HELP = -1603189,

    // Elder Brightleaf
    SAY_BRIGHTLEAF_AGGRO = -1603190,
    SAY_BRIGHTLEAF_SLAY_1 = -1603191,
    SAY_BRIGHTLEAF_SLAY_2 = -1603192,
    SAY_BRIGHTLEAF_DEATH = -1603193,

    // Elder Ironbranch
    SAY_IRONBRANCH_AGGRO = -1603194,
    SAY_IRONBRANCH_SLAY_1 = -1603195,
    SAY_IRONBRANCH_SLAY_2 = -1603196,
    SAY_IRONBRANCH_DEATH = -1603197,

    // Elder Stonebark
    SAY_STONEBARK_AGGRO = -1603198,
    SAY_STONEBARK_SLAY_1 = -1603199,
    SAY_STONEBARK_SLAY_2 = -1603200,
    SAY_STONEBARK_DEATH = -1603201,
};

enum {
    // Con-speed-atory timed achievement.
    // TODO Should be started when 1st trash is killed.
    ACHIEV_CON_SPEED_ATORY_START_EVENT = 21597,
    SPELL_ACHIEVEMENT_CHECK = 65074,

    // Lumberjacked timed achievement.
    // TODO should be started when 1st elder is killed.
    // Spell should be casted when 3rd elder is killed.
    ACHIEV_LUMBERJACKED = 21686,
    SPELL_LUMBERJACKED_ACHIEVEMENT_CHECK = 65296,
};

class boss_freya: public CreatureScript {
public:
    boss_freya() :
            CreatureScript("boss_freya") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new boss_freyaAI(pCreature);
    }

    struct boss_freyaAI: public BossAI {
        boss_freyaAI(Creature* pCreature) :
                BossAI(pCreature, TYPE_FREYA) {
        }

        void Reset() {
            _Reset();
        }

        void KilledUnit(Unit * /*victim*/) {
            DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
        }

        void JustDied(Unit * /*victim*/) {
            DoScriptText(SAY_DEATH, me);
            _JustDied();

            // cast is not rewarding the achievement.
            // DoCast(SPELL_ACHIEVEMENT_CHECK);
            instance->DoUpdateAchievementCriteria(
                    ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET,
                    SPELL_ACHIEVEMENT_CHECK);
        }

        void EnterCombat(Unit* /*pWho*/) {
            DoScriptText(SAY_AGGRO, me);
            _EnterCombat();
        }

        void UpdateAI(const uint32 diff) {
            if (!UpdateVictim())
                return;
            //SPELLS TODO:

            //
            DoMeleeAttackIfReady();

            EnterEvadeIfOutOfCombatArea(diff);
        }
    };
};

enum eSpells {
    SPELL_ATTUNED_TO_NATURE_2_DOSE_REDUCTION = 62524,
    SPELL_ATTUNED_TO_NATURE_10_DOSE_REDUCTION = 62525,
    SPELL_ATTUNED_TO_NATURE_25_DOSE_REDUCTION = 62521,
};

class spell_attuned_to_nature_dose_reduction: public SpellScriptLoader {
public:
    spell_attuned_to_nature_dose_reduction() :
            SpellScriptLoader("spell_attuned_to_nature_dose_reduction") {
    }

    class spell_attuned_to_nature_dose_reduction_SpellScript: public SpellScript {
        PrepareSpellScript(spell_attuned_to_nature_dose_reduction_SpellScript)

        void HandleScript(SpellEffIndex /*effIndex*/) {
            Unit * target = GetHitUnit();
            SpellEntry const * m_spellInfo = GetSpellInfo();
            switch (m_spellInfo->Id) {
            case SPELL_ATTUNED_TO_NATURE_2_DOSE_REDUCTION:
                if (target->HasAura(GetEffectValue()))
                    for (uint8 n = 0; n < 2; n++)
                        target->RemoveAuraFromStack(GetEffectValue(), 0,
                                AURA_REMOVE_BY_DEFAULT);
                break;
            case SPELL_ATTUNED_TO_NATURE_10_DOSE_REDUCTION:
                if (target->HasAura(GetEffectValue()))
                    for (uint8 n = 0; n < 10; n++)
                        target->RemoveAuraFromStack(GetEffectValue(), 0,
                                AURA_REMOVE_BY_DEFAULT);
                break;
            case SPELL_ATTUNED_TO_NATURE_25_DOSE_REDUCTION:
                if (target->HasAura(GetEffectValue()))
                    for (uint8 n = 0; n < 25; n++)
                        target->RemoveAuraFromStack(GetEffectValue(), 0,
                                AURA_REMOVE_BY_DEFAULT);
                break;
            default:
                break;
            }
        }

        void Register() {
            OnEffect +=
                    SpellEffectFn(spell_attuned_to_nature_dose_reduction_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
        }
    };

    SpellScript * GetSpellScript() const {
        return new spell_attuned_to_nature_dose_reduction_SpellScript();
    }
};

void AddSC_boss_freya() {
    new boss_freya();
    new spell_attuned_to_nature_dose_reduction();
}
